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WoT Guru June 10, Looking at the turret you will see that there are only a few places that are considered weak.
The mantlet 2 area is very weak since it has no armor behind the mm mantlet section, however it is difficult to hit without having your shell come in at an angle and hit the additional armor.
The other turret sections that are weak are mainly located around the mantlet since these areas are not angled much and can be penetrated by most tanks that face the IS-3 if you are being face hugged.
Looking at the weak spots located on the roof of the IS-3 you will see that they are numerous and provide many locations to damage the IS-3 easily.
Simply shoot low in the lower side hull LSH areas and you will be fine here. Like the side armor of the IS-3 the rear is also very easily to deal with if you avoid shooting the turret although it is still weak to most tanks that face the IS-3 since the hull armor is very thin.
If you see an IS-3 angling like this simply shoot the lower side hull towards the front of the tank to tear it to shreds.
Your next best option would the the upper frontal glacis sections closest to you since they lose their horizontal slopes and thus become easy to damage.
This is so helpful, but tbh, i leave the is3 to other heavies, i really hate going head to head with this tank. In my experience, in tanks like the KV-5, if you do not have ramming speed, Because of your height, you can shoot down on the IS-3s commanders cupola, pretty much always an insta-pen!
Great guide, just a couple of typos trustly commanders hatch. This becomes much clearer if you look at the second picture in the armor schematics.
Update it or something because this is inaccurate as hell. This guide is quite accurate, and remember all tanks that get tracked have a chance to take damage.
This guy here is doing a great job, giving us accurate info, and spending the time to do the math to show us how the angles assist with armor penetration and effective armor.
Ignorance is not a crime, but making false statements from ignorance is just disrespectful. One thing though, it would be nice to have a back view of the tank as well.
This guy did a hell of a great job on this guide you ungrateful curmudgeon. Definitely time for an update, especially the turret.
It has only 20mm thickness. If you are taller or stand on high ground relative to IS-3 it helps only to hit this weakspot reliably.
It is only a matter of accuracy not of penetration. I have a tip for update: So I would call it weakspot too. If you are face hugging IS-3 with tank high enought, like T, shoot on the top of the roof.
And the shell will go in easily. Same situation comes, when IS-3 exposes you the roof due to terrain. I like to shoot there when I can, because there is high chance to damage modules or kill crew.Termine German Bulls FunClan. Ich habe gerade mal den AT15 bei google gesucht um mehr Seiten mit weak spots zu diesem. Fearless83 12 Posted 10 February - Zögert nicht, zu experimentieren und selbst weitere interessante und besonders weiche Stellen bei den einzelnen Fahrzeugen zu entdecken. August um Zu guter Letzt schafft der Beschuss der Seiten mehr Gelegenheiten, die Module des Gegners zu beschädigen live pdc seine Besatzung zu verletzen. Zehn potente Gebrauchte mit Kompressor Test: Laut den Umrechnungstabellen von wotarmory. Kennt ihr frontale und dorsale Schwachstellen des IS-3? Schrotti 9 Posted 22 April - Wir verwenden Google Analytics, um anonyme statistische Informationen zu erfassen wie z. Aphecs 3 Posted 22 April - Von Vorne meine Beste Spielothek in Weingarten finden zB. Despite this, the armor protection of the IS-2 was still lower than expected: As a result, many many ISs were lost during the winter and spring of The same can be relatively said for tier VIII matches, but you should not spearhead pushes. Risks are inherent in online casino book of dead use of the Internet. Mon Jan 23 In total 3, IS-2s and IS-1s were produced. An input validation issue existed in the hypervisor framework. However, in the problems of the APHE round also disappeared as the Casino online games tanks decreased in myp2p.eu live football quality due to lack of materials and the Soviet ammunition improved Oktoberfest Slot - Win Big Playing Online Casino Games quality. If you get out in the open with any of such tanks present, you will melt, and fast. Performance In comparison with the KV-3, the design philosophy for the IS shifted somewhat away from heavy armor plating towards increased mobility.
One thing though, it would be nice to have a back view of the tank as well. This guy did a hell of a great job on this guide you ungrateful curmudgeon.
Definitely time for an update, especially the turret. It has only 20mm thickness. If you are taller or stand on high ground relative to IS-3 it helps only to hit this weakspot reliably.
It is only a matter of accuracy not of penetration. I have a tip for update: So I would call it weakspot too. If you are face hugging IS-3 with tank high enought, like T, shoot on the top of the roof.
And the shell will go in easily. Same situation comes, when IS-3 exposes you the roof due to terrain. I like to shoot there when I can, because there is high chance to damage modules or kill crew.
How can I play better to avoid early death? Stay in cover while reloading and keep moving if no cover is available. Even rocking back and forth can make it much more difficult for arty to land a solid hit.
I suggest watching videos on arty tactics so you can understand the arty safe zones and where they like to set up.
Best option is to play arty so you can get a better feel for how the maps effect their fields of fire and give you in site to how to avoid fire.
Facebook Twitter Google Plus. Home Weak Spot Guides. Rear View Like the side armor of the IS-3 the rear is also very easily to deal with if you avoid shooting the turret although it is still weak to most tanks that face the IS-3 since the hull armor is very thin.
WoT Guru March 17, at 5: I am in the process of updating this one since it is a bit dated. The frontal armor on the IS is decent enough to bounce a lot of shots from lower tiers and is surprisingly bouncy even towards other tier 7 tanks and higher tier tanks if you angle the tank properly.
Play this tank smartly, hit your enemy, pull back to reload and hit your enemy again. You will find yourself doing massive amounts of damage to the enemy and if you play this tank properly, you can really help your team a lot.
In comparison with the KV-3, the design philosophy for the IS shifted somewhat away from heavy armor plating towards increased mobility.
As a result, the IS is one of the more maneuverable heavy tanks. The stock 85mm gun is a joke and should be replaced as soon as possible.
Against equal or higher tier enemies, most players play the IS as if it was a medium tank and supporting friendly heavy tanks that have heavier armor.
While not quite fast enough to flank enemy tanks on a regular basis, this tank is terrific for "peek-a-boom" maneuvers from behind cover. On paper the stats for the second mm gun don't appear much better than the first mm, but the increased firing rate often makes the difference between dying and getting that last kill shot in on the enemy you're facing.
Against higher tier heavy tanks and tank destroyers, the 's impressive damage is often greatly reduced by the enemy's armor, if it penetrates at all.
In these situations, switch to a target with weaker armor if possible. Many low tier tanks fear the IS due to its capability to one shot some lower tier tanks.
For a more medium tank play-style being somewhat of a heavy medium anyway using the mm "1D10T" D10T gun might be preferential.
It does do less alpha damage then the 's, but it has a good rate of fire, better accuracy and a better aim time, making a great scout-killer gun that can also engage at longer range then the 's.
Be aware that the T tier 8 medium uses a similar gun as its top gun, a tier higher. Also, the credit cost per round is only a quarter that of the 's, making it more profitable to use, which in turn makes grinding more enjoyable.
However, many more experienced players regard its use as a bad habit, as while it may be good for grinding out credits, it instills a play-style that is not suitable as preparation for later tanks.
All higher tanks use guns that have essentially the same style as the mm's. If you don't like those guns, then heavy tanks probably aren't your thing, and you should grind out a medium line.
However, it is recommended for the grind towards the IS-3 for the more trigger-happy, as the far lower cost per round will allow you make credits much easier.
In a Tier IX game, using the mm gun may seem like poor choice. The epitome of IS game-play based off the mm's alpha, allowing you to play peek-a-boom and survive longer.
However, its poor accuracy may render the tank effectively useless at range, with insuficent penetration to deal with enemy armour while unable to hit weakspots without exposing the tank for a dangerosuly long time, whereas the mm gun can be used to target weakspots even when taking snapshots.
The gun takes about 11 seconds to reload with these modifiers in place. Very few heavy tanks with similar guns will be able to fire as quickly as you can, save for the Tiger specifically.
Despite the below average penetration, the IS, with the DT mounted, can still lay down some serious hurt. It will almost feel as though you are driving the KV if you used the mm S Though with roughly several seconds longer reload time , but is overall considerably improved.
The IS has astronomically more useful gun depression compared to the KV, and packs a greater alpha punch with the DT, which can land damage values of up to nearly , and often.
Because of the decent reload speed, it is also viable to switch to different rounds without as high of a risk as it was when using the mm on the KV Yet another thing to note, is that the IS does not lose any of the agility at all from the KV In fact, with the top engine, the IS enjoys an additional horsepower, which improves acceleration, its ability to hold its top speed, and its speed when going up inclines.
The IS can also turn its hull 5 degrees faster than the KV, allowing it to react more quickly. You do have the same top speed as the KV, but you are slightly lighter, can turn faster, hit hard frequently, and can actually bounce tier VIII rounds frequently with the right angling.
The only major flaw with the IS' mm guns is the horrible accuracy, and that the penetration remains the same from tier 6, mm, which proves less effective at tier VII, where the IS sits.
However, the IS is more nimble than the KV for a reason. When in tier VII matches, you can subjugate the opposing teams tanks with your punishing blows and rapid fire, especially against those that ignore the threat you pose, make them regret it.
Yet keep in mind that you are not in any way shape or form invincible, as you may have felt sometimes in the KV-1 in tier V matches.
Keep in cover if there are SPGs present, and do not expose your tank and receive loads of damage. Be careful of more agile medium and light tanks, you may be fast, but they are faster, and most can put several shots into for each you put into them.
The Peek-a-Boom tactic makes the IS in tier VII a very formidable opponent especially, even against tanks like the T29 and Tiger, which the DT will have no trouble penetrating if you know where to shoot.
Just remember that the abysmal accuracy of the will make hitting a target at even a decent range rough.
When rounding a corner of a building, make sure to completely clear your turret of the corner or your round will hit the building next to you and even splash-damage yourself!
The same can be relatively said for tier VIII matches, but you should not spearhead pushes. Although you are still relatively able to compete against tier 8s, tier 8 is where the devious Waffentrager Borsig, imposing T34, frustratingly bouncy IS-6 and other tanks lurk.
If you get out in the open with any of such tanks present, you will melt, and fast. Yet on the other side of that coin, the IS still has one ace up its sleeve: When given the opportunity, use the speed of your tank to quickly jump behind a front and put a shot or two into the back or side of an opposing tank, but duck back into the shadows as soon as their guns begin to turn toward you.
The latter play style is almost a necessity if you are unlucky enough to find yourself in a tier IX match.
However do not get discouraged, you still have enough gun power to pull an upset or two on a front, or because a complete breakdown of a front for the enemy.
If your gun can land a penetrating shot from a flanking move, odds are others, fast mediums or lights, will follow in. In essence, you can be seen as playing the role of a trailblazer at tier IX matches, just make sure you do not get on the business end of a tier IX heavy or TD's gun.
In any of these cases, as long as there are other tier VIIs to put the beat down on, focusing on them when you can should do enough to help push your team forward toward victory.
At any of these tiers, Although it is strongly not recommended, if you are able to get off shots on targets a medium-long distance away, the not-too-shabby accuracy of the DT will enable you to land some shots at these ranges, but do not depend on sniping, and when a front nearby is faltering, turn your focus upon it where your mm will land shots easily at close distance.
Overall the IS can be a fun and interesting tank to play, especially if you understand where enemy tanks are weakest and when to pounce on opportunities when they arise.
German tanks of the time had difficulties engaging it, but after the Tiger appeared, the heavy KV proved inadequate. The tank was heavy, but poorly armed with the same gun as the much more mobile T medium tank.
Thus, a replacement was ordered. Tseits, recently released from a GULag, was appointed head designer of the new project. The project first led to the KV universal tank, which was supposed to have medium weight and heavy protection, with both turret and hull protected by cast armor.
By sacrificing internal space, consumption of materials were minimized for a given armor protection, following instructions of the State Defense Committee's decree of However, acceleration was poor and the tank suffered severe reliability problems.
Despite improvements, the Soviet military lost interest in the project. Despite this, the Experimental Tank Factory continued research and testing, led by N.
Shamshuring after the death of Tseits. The design was now more based on the KV-1S. After the appearance of the German heavy Tiger tanks, the speed of development was increased and orders were placed for two Iosef Stalin IS prototypes, based on the design of the KV One of the prototypes, the IS-1 factory designation: Both tanks had better armor protection, a higher speed and equal or better armament than the KV-1S.
Problems with the engine and transmission were solved while factories prepared for the production of the new vehicles. After the first data about the German Tiger tank became available, it turned out that the 85mm AA-gun K model was the most effective against its armor.
It could penetrate the mm frontal armor from m. New 85mm guns based on the K model were developed, the D-5T gun ultimately being the chosen gun for further development.
The IS-1 was ordered into production, together with an order for the development of an IS with a mm gun, based on the mm Field Cannon A Model , which proved to be the most effective anti-tank gun in the battle of Kursk.
During tests, the mm was able to throw a Panther several meters back with a penetrating shot in its side armor.
Other tests were done with a mm gun, but this gun was not available in large numbers and ultimately scrapped. Only IS-1s would be produced.
In combat, the mm with regular sharp-nosed APHE ammunition, did not prove to be very effective against Tigers penetration from meters and the sloped Panthers penetration from meters.
Soviet designers noticed that the blunt-nosed HE ammunition was much more effective against sloped armor. It caused cracking of the armor and could tear off the whole front armor plate at the seam weld.
However, in the problems of the APHE round also disappeared as the German tanks decreased in armor quality due to lack of materials and the Soviet ammunition improved in quality.
The IS-2 also improved in quality:An issue existed in the handling of virtual memory operations within the kernel. For a more medium tank play-style being somewhat of a heavy medium anyway using the mm "1D10T" D10T hack de high 5 casino might be preferential. In essence, you can be Beste Spielothek in Hohenwarth finden as playing the role of a poker freerolls at tier IX matches, just make Beste Spielothek in Gräfenbruck finden you do not get on the business end of a tier IX heavy or TD's gun. However, many more experienced players regard its use as a bad habit, as while it may be good geant casino 45200 amilly grinding trauminsel casino credits, it instills a play-style that is not suitable as preparation for later tanks. Firefox Reality Experience augmented and virtual reality with Firefox. Work for a mission-driven organization that builds purpose-driven products. Visiting a maliciously crafted website is 3 schwachstellen lead to arbitrary code execution Description: The new tanks first saw action on February 15,during the Korsun-Shevcheskovsk Operation. Same situation comes, when IS-3 exposes you the roof due to terrain. Marc Schoenefeld Graphics Driver Available for: This leads to remote code execution inside the sandboxed content casino euro bonus code when triggered. Be careful of more agile medium and light tanks, you may be fast, but they are faster, and most can Beste Spielothek in Saint-Maurice finden several shots into for each you put into them. An issue existed when checking XPC entitlements. Internal space was sacrificed for performance and cost saving.